|Crossing the Chasm
"Crossing the Chasm"
Instruments: Drums, Basses, Cellos, Violas, Violins, Singer
Feel: Action, Dark, Driving
Adventure, Ho! Last time on "Adventure, Ho!", the mage-orc Gnarlnosh was granted 1d4 wishes from a Deck of Many Things and it totally screwed up the game balance. Why? Because the DM sort of sucks, but he thought "Oh, sure - this could be fun... how could giving a mage-orc a fully provisioned army in the middle of a desert possibly sidetrack the quest for finding a cure for a magical disease that is ruining the kingdom AND the healer elf." Deck of Many Things; BAH! More like Deck of This-Campaign-Jumped-the-Shark.
|Finding the Balance
"Finding the Balance"
Instruments: Bass, Percussion, Synths, Voice
Feel: Bright, Grooving, Intense
The beginning is calm with the Middle Eastern dudek playing the melody. As the electronic elements melt into the dudek and the plucked strings, the groove is established. Just into the third minute the melody changes to beautiful and touching, but returns to the feel of the intro, while a woman?s voice sings a haunting melody in a distant language. This is music of wonder, and is best as exposition music for a film about nature or a group of people struggling to survive.
|Hand Balance Redux
"Hand Balance Redux"
Instruments: Kit, Percussion, Synths, Violin
Feel: Dark, Driving, Intense, Mysterious
Intense, slightly urban piece with rich chordal melodies.