|Steel and Seething
"Steel and Seething"
Instruments: Percussion, Synths, Misc
Feel: Dark, Epic, Intense, Suspenseful, Unnerving
Nice build-up and release. See also: Medusa
Instruments: Percussion, Basses, Horns
Feel: Action, Aggressive, Driving, Epic, Grooving, Intense
Fight scenes and chase scenes. Also good for high energy magic shows.
This piece of music is available in an uncompressed format here.
|Constancy Part Two
"Constancy Part Two"
Instruments: Strings, Chimes, Tympani, Flute, Bass Clarinet, Bassoon, Oboe
Feel: Dark, Epic, Intense, Suspenseful
Full of rhythmic strings and woodwinds in the lower registers, the high pitched violin that edges in and out of tune is unnerving and eerie. The pounding bass drums and church bells ring throughout, a symbol of impending doom. This music draws the line between being beautiful and frighteningly dystopian.
|For the Fallen
"For the Fallen"
Instruments: Brass, Strings, Percussion
Feel: Epic, Intense, Somber
Beginning with beautiful symphonic chords accentuated by a glockenspiel, For The Fallen builds gently and with emotion. At the mid-point, marching drums build in and the music strikes a more serious tone, retaining its dramatic passion.
Instruments: Strings, Brass, Percussion
Feel: Action, Driving, Epic, Intense
Timpanis and strings battle with a snare drum and horns throughout this epic piece, slowly building and rising to chaos. The music is high-action and only includes a few short dramatic interludes.
Instruments: Brass, Percussion, Strings, Synths
Feel: Action, Dark, Eerie, Epic, Intense, Suspenseful
The first two minutes contain many changes and shifts in tone - all intense. The final minute is a collection of all that came before, ending in a pulse-quickening finale. This is music for an action film, or a scene that begins with tremulous anxiety and ends in a big way.
|Mistake the Getaway
"Mistake the Getaway"
Instruments: Brass, Strings, Kit, Percussion
Feel: Action, Driving, Epic, Intense, Suspenseful
The chase begins with horn blasts, and the kit plays a solid beat while the bass strings are a pulsing drone below the horn melody. The piece grows more tense and emotional, the strings taking the lead and rise into a flowing intensity. Danger returns in full force as the music crescendos and return for one final push.
|Devastation and Revenge
"Devastation and Revenge"
Instruments: Synths, Percussion, Strings, Brass, Guitar, Voice
Feel: Eerie, Epic, Intense, Mystical, Somber, Suspenseful
A low hum sets a dark and mysterious mood, but at 0:49 the orchestral strings, horns, and pounding drums begin, perfect as the background to the hero?s dilemma or impending battle scene. At 2:01 the music reaches a climax and builds into discordant, terrifying suspense. The ending, at 2:35, features a lone guitar and mournful vocals, depicting a great sadness and loss.
|Tenebrous Brothers Carnival - Snake Lady
"Tenebrous Brothers Carnival - Snake Lady"
Instruments: Percussion, Duduk
Feel: Eerie, Epic, Mysterious, Mystical, Unnerving
One of the more sultry sideshow acts in the Tenebrous Brothers Carnival, The Snake Lady is a crowd favorite that most never forget, even if they don't remember exactly what happened during the show.
|Space Fighter Loop
"Space Fighter Loop"
Instruments: Synths, Percussion, French Horn, Tuba
Feel: Action, Dark, Epic, Intense
Written as a background loop for a space fighting video game.
|Second Coming - no percussion
"Second Coming - no percussion"
Feel: Epic, Uplifting
A loop-based piece, I've gotten a lot of requests for a version of this with no percussion or voice - so here you go. Broad and inspiring.