Feel: Driving, Action
Super 1980's-style synth action. Something like one might intro a sports team to, or maybe a late-night radio show. It picks up about 1/3 of the way in...
Instruments: Orchestral - Full
Feel: Intense, Action, Epic, Driving, Mysterious,
Full orchestra plus piano. This is a long piece with several dynamic changes. Semi-heroic at times.
|Long Time Coming
"Long Time Coming"
Instruments: Electronic, Synth
Feel: Driving, Action, Grooving
Tense and mercurial, ?Long Time Coming? begins with a slow, frenetic crescendo, and at 0:40 builds into the main melody with heavy percussion. At 1:04 the percussion is tacit, and at 1:18 a rippling crescendo builds to long, demented pulls on the string bass. The percussive beat begins again at 2:18, and then the frenzied, reverbed staccato of the piano enters, accompanied by a swelling synth lead. At 3:40 the piece finds it?s stride with pulsating synthesizer effects and a rumbling bass line. Best used as accompaniment for a tense, difficult level of a game or as the final battle with a villain. Because of its steady bass beat and snyth effects, this could also work well to depict a tense and suspenseful race to the finish, or as the music playing during a vibrant, pounding rave.
Instruments: Synth, Chimes
Feel: Driving, Action, Unnerving, Dark, Mysterious, Suspenseful
Slow fade in with source recordings from a carnival, leading to a clean sharp synth and round synth. Tubular bells and glock add interest later.
|The Way Out
"The Way Out"
Instruments: Percussion, Synth
Feel: Driving, Action, Eerie, Dark
Understated intensity with a hair of creepiness.
Feel: Driving, Aggressive, Action
Main theme used in two different treatments. Specifically designed to turn your brain around... one sort of gets lost in the fog in the middle, and ends up pointing the wrong way by the end. Starts with a very long slow fade.
Feel: Driving, Epic, Dark, Action, Intense
Blatting brass ensemble. Uneven phrasing.